![]() Honestly, i don't know anyone IRL that doesn't use a controller this way and i always assumed that's why the right stick was always under the buttons. For example, in a shooter being able to look around while reloading or swapping weapons. This way you use your index finger for all other functions. Yes, the idea is that your right thumb never leaves the stick. How do you hit the buttons? Mash your index to the respective button? (not knocking it mostly curious everyone has their way of doing things) Originally posted by Rahven32:Yikes that looks like it would be extremely uncomfortable to me. One of the first things I did was use pinnacle to bind jump attack and shield break for DS2 to press and longpress to one button. I really hope they allow multiple button pushes macro'd. Out of the 3 xbox controllers I have owned the stick buttons have always been a hindrance for me to use reliably. Also the buttons on the bottom are a god send for me. Which is one of the main down falls of xbox/ps4 controllers without using another program. The most compelling thing about the steam controller to me is that it's programmable. Yikes that looks like it would be extremely uncomfortable to me. Tl Dr, there's a reason the right analog stick on all console controllers are underneath the skittle buttons, be it PS, Xbox, or GameCube pads. This pad does not look friendly for claw users at all who like to multitask button pushing without lifting thumbs away from critical movement controls.Įxample of claw use with 360 pad which allows you to maintain camera control at all times while still being able to use other buttons (works for PS Dualshock and GC pads) Originally posted by Chik'Tikka Quick:Swap the right track pad pad with the skittle buttons (yxba) and i might consider trying this, otherwise it's useless to me as it looks impossible to strafe+aim/look+press y, x, b, or a at the same time (unless i can teach my right index finger to use the right touch pad). It's just not only filling that niche, but in order to fill the gap completely it has to also act like modern console controllers to play games that were designed for those controllers (console ports come to mind, which become more common in the future) ![]() That sounds like an excellent praise of the item. So what you're saying is it fills the controller niche for all the games that don't support modern console controllers? An incredibly huge nice that is essentially the holy grail of simplifying and disconnecting many games from a PC without sacrificing the customization capabilities of the PC? ![]() I would say it is a good complement to your existing 360 pad, but a terrible substitute for it. It may also find a niche in those who would want to play old games with little or no pad support (example: Crusader No Remorse) without the added hassle of fiddling and configuring 3rd party programs like Xpadder to make your pad work with it. Originally posted by Fenrir007:This will be a niche gamepad focused on people that play PC Games from the couch, and is meant to be a replacement to the mouse and keyboard combo in that scenario.
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